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Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplines
Author(s) -
Miguel García Iruela,
Diana PérezMarín,
Cornelia Connolly
Publication year - 2022
Publication title -
education in the knowledge society
Language(s) - English
Resource type - Journals
ISSN - 2444-8729
DOI - 10.14201/eks.26932
Subject(s) - psychology , mathematics education , test (biology) , process (computing) , task (project management) , empirical research , discipline , higher education , computer science , engineering , law , political science , paleontology , social science , philosophy , systems engineering , epistemology , sociology , biology , operating system

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