
Inanimate Alice: The Story of the Series and its Impact in Portugal
Author(s) -
Ana María Machado,
Andy Campbell,
Ian Harper,
Ana Albuquerque e Aguilar,
António de Oliveira
Publication year - 2018
Publication title -
matlit
Language(s) - English
Resource type - Journals
ISSN - 2182-8830
DOI - 10.14195/2182-8830_6-3_8
Subject(s) - adventure , portuguese , alice (programming language) , narrative , storytelling , digital storytelling , reading (process) , visual arts , sociology , media studies , computer science , pedagogy , history , linguistics , art , literature , art history , philosophy
A team from the University of Coimbra is partnering with the producers of Inanimate Alice to present a distinctive vision of interactive storytelling in education. In this article, we will discuss the origins of the series, the vision of the creators and how technological developments have added to the user experience. Uniquely, this transmedia narrative demonstrates the progressive complexity of life in the digital age with Perpetual Nomads, the latest adventure, providing a narrative experience in Virtual Reality. The goal of the Portuguese translation is to introduce the reading of Inanimate Alice in elementary and secondary schools. It will be the first digital-born text to be read in Portuguese schools so, concurrently, we have been translating the pedagogical guidelines. Consequently, we intend presenting both the results of our work and the main challenges faced during preparation of the translations, especially focusing on intercultural analysis.