
Object-based digital hologram segmentation and motion compensation
Author(s) -
Tobias Birnbaum,
David Blinder,
Raees Kizhakkumkara Muhamad,
Colas Schretter,
Athanasia Symeonidou,
Peter Schelkens
Publication year - 2020
Publication title -
optics express
Language(s) - Uncategorized
Resource type - Journals
SCImago Journal Rank - 1.394
H-Index - 271
ISSN - 1094-4087
DOI - 10.1364/oe.385565
Subject(s) - computer vision , computer science , holography , artificial intelligence , motion compensation , segmentation , digital holography , computer generated holography , compensation (psychology) , leverage (statistics) , optics , physics , psychology , psychoanalysis
Digital video holography faces two main problems: 1) computer-generation of holograms is computationally very costly, even more when dynamic content is considered; 2) the transmission of many high-resolution holograms requires large bandwidths. Motion compensation algorithms leverage temporal redundancies and can be used to address both issues by predicting future frames from preceding ones. Unfortunately, existing holographic motion compensation methods can only model uniform motions of entire 3D scenes. We address this limitation by proposing both a segmentation scheme for multi-object holograms based on Gabor masks and derive a Gabor mask-based multi-object motion compensation (GMMC) method for the compensation of independently moving objects within a single hologram. The utilized Gabor masks are defined in 4D space-frequency domain (also known as time-frequency domain or optical phase-space). GMMC can segment holograms containing an arbitrary number of mutually occluding objects by means of a coarse triangulation of the scene as side information. We demonstrate high segmentation quality (down to ≤ 0.01% normalized mean-squared error) with Gabor masks for scenes with spatial occlusions. The support of holographic motion compensation for arbitrary multi-object scenes can enable faster generation or improved video compression rates for dynamic digital holography.