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Reduction of the recorded speckle noise in holographic 3D printer
Author(s) -
Takeru Utsugi,
Masahiro Yamaguchi
Publication year - 2013
Publication title -
optics express
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.394
H-Index - 271
ISSN - 1094-4087
DOI - 10.1364/oe.21.000662
Subject(s) - optics , holography , speckle noise , noise (video) , diffuser (optics) , speckle pattern , noise reduction , physics , holographic display , reduction (mathematics) , parallax , granularity , computer science , computer vision , acoustics , image (mathematics) , mathematics , light source , geometry , operating system
A holographic 3D printer produces a high-quality 3D image reproduced by a full-color, full-parallax holographic stereogram with high-density light-ray recording. In order to produce a high-resolution holographic stereogram, we have to solve the problem of speckle noise in this system. For equalizing an intensity distribution inside the elementary hologram, the object beam is modulated by a diffuser. However the diffuser typically generates speckles, which is recorded in the holographic stereogram. It is localized behind the reconstructed image as a granularity noise. First we show the problems of some conventional ways for suppressing the granularity noise using a band-limited diffuser, and then we analyze an approach using a moving diffuser for the reduction of this noise. In the result, it is found that recording with a moving diffuser is effective for reducing the granularity noise at infinity of reconstructed image, although an alternative noise occurs. Moreover we propose a new method introducing multiple exposures to suppress the noise effectively.

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