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GPU based real-time quadrature transform method for 3-D surface measurement and visualization
Author(s) -
A. Espinosa-Romero,
Ricardo Legarda-Sáenz
Publication year - 2011
Publication title -
optics express
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.394
H-Index - 271
ISSN - 1094-4087
DOI - 10.1364/oe.19.012125
Subject(s) - cuda , quadrature (astronomy) , computer science , frame rate , graphics processing unit , visualization , fourier transform , fast fourier transform , algorithm , computational science , computer graphics (images) , optics , computer vision , artificial intelligence , parallel computing , mathematics , physics , mathematical analysis
In this article, we propose a massively parallel, real-time algorithm for the estimation of the dynamic phase map of a vibrating object. The algorithm implements a Fourier-based quadrature transform and temporal phase unwrapping technique. CUDA, a graphic processing unit programming architecture was used to implement the algorithm. It was tested on a fringe pattern sequence using three devices with different capabilities, achieving a processing rate greater than 1600 frames per second (fps).

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