GPU based real-time quadrature transform method for 3-D surface measurement and visualization
Author(s) -
A. Espinosa-Romero,
Ricardo Legarda-Sáenz
Publication year - 2011
Publication title -
optics express
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.394
H-Index - 271
ISSN - 1094-4087
DOI - 10.1364/oe.19.012125
Subject(s) - cuda , quadrature (astronomy) , computer science , frame rate , graphics processing unit , visualization , fourier transform , fast fourier transform , algorithm , computational science , computer graphics (images) , optics , computer vision , artificial intelligence , parallel computing , mathematics , physics , mathematical analysis
In this article, we propose a massively parallel, real-time algorithm for the estimation of the dynamic phase map of a vibrating object. The algorithm implements a Fourier-based quadrature transform and temporal phase unwrapping technique. CUDA, a graphic processing unit programming architecture was used to implement the algorithm. It was tested on a fringe pattern sequence using three devices with different capabilities, achieving a processing rate greater than 1600 frames per second (fps).
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom