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Improvement of Immersion into a Virtual Game World: Using "Real Robot" as an Opponent's Character
Author(s) -
Shohei Miyabara,
Tao Morisaki,
Naohiro Koshiji
Publication year - 2018
Language(s) - English
Resource type - Conference proceedings
DOI - 10.12792/iciae2018.026
Subject(s) - immersion (mathematics) , robot , computer science , character (mathematics) , human–computer interaction , adversary , artificial intelligence , mathematics , computer security , geometry , pure mathematics

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