z-logo
open-access-imgOpen Access
Improvement of Immersion into a Virtual Game World: Using "Real Robot" as an Opponent's Character
Author(s) -
Shohei Miyabara,
Tao Morisaki,
Naohiro Koshiji
Publication year - 2018
Language(s) - English
Resource type - Conference proceedings
DOI - 10.12792/iciae2018.026
Subject(s) - immersion (mathematics) , robot , computer science , human–computer interaction , virtual reality , mode (computer interface) , character (mathematics) , simulation , artificial intelligence , mathematics , geometry , pure mathematics

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here