Playing With Peers: Exploring Peer Support Mechanisms of a Type 2 Diabetes-Specific Board Game
Author(s) -
Pil Lindgreen,
Vibeke Stenov,
Ingrid Willaing,
Henning Grubb Basballe,
Lene Eide Joensen
Publication year - 2021
Publication title -
qualitative health research
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.303
H-Index - 113
eISSN - 1552-7557
pISSN - 1049-7323
DOI - 10.1177/10497323211016807
Subject(s) - mirroring , focus group , peer support , psychology , peer group , normality , game design , social psychology , computer science , multimedia , sociology , psychiatry , anthropology
In this study, we explored specific mechanisms of a board game developed to facilitate peer support among people with Type 2 diabetes attending group-based diabetes education. The game was tested with 76 people with Type 2 diabetes who participated in focus groups after the game. Data from observations of audio-recorded games and focus groups were analyzed using Interpretive Description. Six mechanisms facilitating peer support among people with Type 2 diabetes were identified: (a) entering a safe space of normality created by emotional in-game mirroring; (b) mutual in-game acknowledgment of out-of-game efforts; (c) forming relationships through in-game humor; (d) health care professionals using game rules to support group dialogues of interest to people with Type 2 diabetes; (e) being inspired by in-game exchange of tips and tricks; and (f) co-players guiding each other during the game. Peer support was inhibited by the mechanism of game rules obstructing group dialogues.
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