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Video Games Training Increases Reading Abilities in Children with Dyslexia
Author(s) -
Simone Gori,
Sandro Franceschini,
Milena Ruffino,
Simona Viola,
Massimo Molteni,
Andrea Facoetti
Publication year - 2013
Publication title -
journal of vision
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.126
H-Index - 113
ISSN - 1534-7362
DOI - 10.1167/13.9.282
Subject(s) - dyslexia , reading (process) , psychology , training (meteorology) , cognitive psychology , developmental psychology , linguistics , philosophy , meteorology , physics
Learning to read is extremely difficult for about 10% of the children: they are affected by a neurodevelopmental disorder called dyslexia. In these children reading is slow and error prone, producing serious cascading influences on their life. Reading acquisition is a difficult challenge for the integration of auditory-phonological and visual-orthographic systems. The causes of dyslexia are still debated. An auditory-phonological processing disorder and a visual-attentional impairment seem to be the core deficits of dyslexia. However, dyslexia remediation is far to be fully obtained and the current treatments are highly resources-demanding. Here we demonstrate that only 12 hours playing action videogames – not involving any direct phonological or orthographic training – drastically improve the reading abilities of children with dyslexia. We tested reading, phonological, and attentional skills in two carefully matched dyslexics groups (N=20), before and after playing action or non-action videogames, for 9 sessions of 80 minutes per day. We found that only the group playing action videogames improved their reading abilities, superior to 8760 hours of spontaneous reading development. Attentional skills also improved during the videogames training. Individual differences in visual spatial and cross-modal temporal attention improvements accounted for about 50% of unique variance in the reading enhancement after controlling for age, IQ and phonological skill change. It has been demonstrated that only action videogames improved attention abilities, our results showed how this attention improvement can directly translate in better reading abilities providing a new, fast and fun remediation of dyslexia that also has theoretical relevance in unveiling the causal role of attention for reading acquisition

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