
Comparative analysis of first person shooter games on game modes and weapons – military-themed, overwatch, and player unknowns’ battleground
Author(s) -
Hae Kyung Rhee,
Doo Heon Song,
Jeong Hoon Kim
Publication year - 2019
Publication title -
indonesian journal of electrical engineering and computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.241
H-Index - 17
eISSN - 2502-4760
pISSN - 2502-4752
DOI - 10.11591/ijeecs.v13.i1.pp116-122
Subject(s) - battle , video game , video game design , advertising , computer science , multimedia , game design , history , business , archaeology
First-person shooter is a video game genre centered on gun and other weapon-based combat in a first-person perspective. It is the second most favored genre among young Korean male gamers. Recently, the resurrected old-school-shooter Overwatch and Battle Royale style Player Unknowns’ Battleground enjoy a big success in Korean game market and worldwide meanwhile the military-themed games in the genre have shrunken especially in Korean market. In this paper, we take a comparative analysis on the game structures and game modes and particularly the weapon system used in the game to facilitate the player balancing in the team based combat. Two recent successful games in the genre showed different strengths over traditional military-themed first-person-shooter in this comparative study.