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Gamification for Elementary Mathematics Learning in Indonesia
Author(s) -
Yogi Udjaja,
Vincent Sadino Guizot,
Natalia Chandra
Publication year - 2018
Publication title -
international journal of electrical and computer engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.277
H-Index - 22
ISSN - 2088-8708
DOI - 10.11591/ijece.v8i5.pp3860-3865
Subject(s) - computer science , production (economics) , multimedia , mathematics education , game based learning , educational game , human–computer interaction , mathematics , economics , macroeconomics
The purpose of this research is to combine multimedia elements and mathematics learning material to a mathematic learning interactive application. Research and design methodology that used is Game Development Life Cycle (GDLC) which consist of initiation, pre-production, production, testing and release. Content inside the game is made using gamification and expert system concept. The result of this research is an interactive learning game to support student to understand mathematic materials. The purpose of this application is to help student to learn mathematic in an interactive and interesting way, to deliver mathematic material easily.

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