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Localization Tools in General Purpose Game Engines: A Systematic Mapping Study
Author(s) -
Marcus Toftedahl
Publication year - 2021
Publication title -
international journal of computer games technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.248
H-Index - 19
eISSN - 1687-7055
pISSN - 1687-7047
DOI - 10.1155/2021/9979657
Subject(s) - visibility , computer science , pipeline (software) , perspective (graphical) , state (computer science) , human–computer interaction , artificial intelligence , programming language , geography , meteorology
This paper addresses localization from a game development perspective by studying the state of tool support for a localization work in general purpose game engines. Using a systematic mapping study, the most commonly used game engines and their official tool libraries are studied. The results indicate that even though localization tools exists for the game engines included in the study, the visibility, availability, and functionality differ. Localization tools that are user facing, i.e., used to create localization, are scarce while many are tool facing, i.e., used to import localization kits made outside the production pipeline.

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