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Students’ perceptions of an in-house developed pharmacy serious game for professional skills training
Author(s) -
Kevin Yi-Lwern Yap,
Shawn Ignatius Boon Heng Tan,
Kai Zhen Yap,
John Yin Gwee Yap
Publication year - 2020
Publication title -
bmj simulation and technology enhanced learning
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.292
H-Index - 9
ISSN - 2056-6697
DOI - 10.1136/bmjstel-2019-000547
Subject(s) - perception , pharmacy , psychology , medical education , descriptive statistics , video game , test (biology) , applied psychology , multimedia , medicine , computer science , nursing , paleontology , statistics , mathematics , neuroscience , biology
An in-house three-dimensional (3D) multiplayer online role-playing game was developed for professional skills training of pharmacy students. Students play the game in a post-apocalyptic world to save humankind from zombies. They solve virtual patient encounters through visual and motion-capture technologies. Their gaming perceptions and experiences were investigated.

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