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Development of Gamified, Interactive, Low-Cost, Flexible Virtual Microbiology Labs That Promote Higher-Order Thinking during Pandemic Instruction
Author(s) -
Wendy A. Dustman,
Sharon KingKeller,
Rolando Marquez
Publication year - 2021
Publication title -
journal of microbiology and biology education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.301
H-Index - 7
eISSN - 1935-7885
pISSN - 1935-7877
DOI - 10.1128/jmbe.v22i1.2439
Subject(s) - computer science , covid-19 , multimedia , online teaching , analytics , order (exchange) , process (computing) , student engagement , mathematics education , data science , psychology , medicine , disease , finance , pathology , infectious disease (medical specialty) , operating system , economics
The COVID-19 pandemic radically and without warning changed the laboratory learning environment for students and instructors. Students were faced with having to be receptive to new learning methods; instructors scrambled to devise innovative ways of providing a realistic lab experience for students.

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