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From Bored Games to Board Games: Student-Driven Game Design in the Virtual Classroom
Author(s) -
Ashley B. Heim,
Emily A. Holt
Publication year - 2021
Publication title -
journal of microbiology and biology education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.301
H-Index - 7
eISSN - 1935-7885
pISSN - 1935-7877
DOI - 10.1128/jmbe.v22i1.2323
Subject(s) - computer science , covid-19 , obstacle , multimedia , pandemic , video game design , game mechanics , mathematics education , psychology , medicine , disease , pathology , political science , infectious disease (medical specialty) , law
Classroom assessments needed to be rapidly modified at the start of the COVID-19 pandemic, as instruction transitioned from an in-person to virtual format. Yet, a significant obstacle among instructors during this time was developing online assessments that were useful, engaging, and accessible for students.

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