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An Educational Game Evening for Medical Residents: A Proof of Concept to Evaluate the Impact on Learning of the Use of Games
Author(s) -
Théo Ghelfenstein-Ferreira,
Anne-Lise Beaumont,
Sarah Dellière,
Nathan Peiffer-Smadja,
Nicolas Pineros,
Étienne Carbonnelle,
Gilbert Greub,
S. Abbara,
Liêm Binh Luong Nguyen,
Mathilde Lescat
Publication year - 2021
Publication title -
journal of microbiology and biology education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.301
H-Index - 7
eISSN - 1935-7885
pISSN - 1935-7877
DOI - 10.1128/jmbe.00119-21
Subject(s) - diversification (marketing strategy) , evening , computer science , proof of concept , data science , mathematics education , psychology , marketing , business , physics , astronomy , operating system
Insufficient knowledge of bacteria and antimicrobials leads to the emergence of multidrug-resistant-bacterium infections. Diversification of the teaching forms, such as the use of games, could be a solution. We organized an event around 3 games (Bacteria Game, KROBS, and Dawaa) to collect student feedback on the evening and assess their knowledge before and after the evening using multiple-choice questions. The preliminary results suggest a positive effect of this event, but due to the low number of participants, we see this report more as a proof of concept to assess the impact of games on the learning.

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