Shape from texture using continuous wavelet transform
Author(s) -
Hartmut Fuehr,
Wen-Liang Hwang,
Bruno Torrésani
Publication year - 2000
Publication title -
proceedings of spie, the international society for optical engineering/proceedings of spie
Language(s) - English
Resource type - Conference proceedings
SCImago Journal Rank - 0.192
H-Index - 176
eISSN - 1996-756X
pISSN - 0277-786X
DOI - 10.1117/12.408668
Subject(s) - computer science , wavelet , artificial intelligence , orientation (vector space) , computer vision , distortion (music) , wavelet transform , texture (cosmology) , planar , perspective (graphical) , projection (relational algebra) , set (abstract data type) , surface (topology) , pattern recognition (psychology) , image (mathematics) , algorithm , mathematics , geometry , computer graphics (images) , amplifier , bandwidth (computing) , programming language , computer network
International audienceWe give an algorithm for the estimation of the orientation of a planar surface with a homogeneous texture, viewed under perspective projection. We follow the two step procedure which is usually employed for this type of problem: First, a set of local distortion matrices is estimated – here we use wavelets –, then we determine the surface orientation which best fits the local distortions. In both parts the techniques we use are original
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