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System for Immersive Medical and Engineering Training Based on Serious Games
Author(s) -
Iván F. Mondragón
Publication year - 2020
Publication title -
ingenieria y universidad/ingenieria y universidad
Language(s) - English
Resource type - Journals
eISSN - 0123-2126
pISSN - 2011-2769
DOI - 10.11144/javeriana.iued24.sime
Subject(s) - computer science , virtual reality , virtual machine , process (computing) , serious game , human–computer interaction , perception , metaverse , game engine , software , virtualization , multimedia , training (meteorology) , virtual training , cloud computing , physics , neuroscience , meteorology , biology , programming language , operating system
Objective: The goal of this study was to present a system (hardware and software) focused on training by exploring and interacting with realistic models on virtual worlds throughout the use of serious games. Methods: Two applications are proposed. The first application uses realistic Building Information Modeling (BIM) files to develop simulations and focuses on machines’ operational safety training in engineering facilities and laboratories. The second is a tool that improves skills to interpret Medical Imaging (MI). Both virtualization games create interactive models that can be explored using a first-person view serious game on a Cave Automatic Virtual Environment (CAVE). Results: A perceptual study was performed asking focus groups to evaluate their experiences with the implemented serious games. According to the users’ perception, an immersive serious game for training is an engaging and interesting activity, taking into account that the virtual environment experience is very realistic. In general, a serious game displayed in a virtual reality environment can be an effective tool for learning. Conclusions: Although this kind of virtual reality systems could be considered novel for professional training, they need to be constantly updated in order to maintain students involved and focused on the learning process.

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