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Keberkesanan Permainan Persuasif Grafik Terhadap Perubahan Sikap Pemilihan Makanan Sihat Dalam Kalangan Murid-murid Tahun Dua
Author(s) -
Norlia Mat Esa,
Ramlah Mailok,
Maizatul Hayati Mohamad Yatim
Publication year - 2017
Publication title -
sains humanika
Language(s) - English
Resource type - Journals
ISSN - 2289-6996
DOI - 10.11113/sh.v9n3.932
Subject(s) - analysis of covariance , statistical significance , statistics , psychology , mathematics , zoology , biology
This study aims to determine the effectiveness of persuasive graphic game as compared to game without persuasive graphic on the attitude change on selection of healthy foods among year two students.  This study is a quasi-experimental with pre and post test for the non-equivalent group. The study sample comprised of 62 students consisting of 32 students in treatment group and 30 students in the control group. Analysing the data set using Analysis of Covariance (ANCOVA), the results indicate that the adjusted mean (79.90) of the persuasive graphic game is statistically significantly higher (F(1,57) = 16.63, p < .001) than the adjusted mean (73.70) of the non-persuasive graphic game. The obtained effect size (ES = +0.83), which is equivalent to approximately four fifth of a standard deviation, denotes the educational significance, favouring the persuasive graphic game group.   

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