
A SURVEY ANALYSIS: STUDENTS’ PERCEPTIONS OF USING SIMULATION GAME AS LEARNING TOOL
Author(s) -
Wong Seng Yue,
Azham Hussain,
Murtaja Ali Saare
Publication year - 2022
Publication title -
asean engineering journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.135
H-Index - 3
ISSN - 2586-9159
DOI - 10.11113/aej.v12.17167
Subject(s) - perception , mathematics education , computer science , quality (philosophy) , presentation (obstetrics) , higher education , psychology , medicine , philosophy , epistemology , neuroscience , political science , law , radiology
The potential use and effectiveness of simulation games for learning purposes have heavily drawn on human cognition or information processing theories. Lack of acceptance and study on simulation games as learning tool in higher education offer this opportunity to conduct a survey analysis on students’ perceptions on how to utilize simulation game as learning tool in higher education. This paper discusses the findings of the survey that was carried out with an objective to examine quality of simulation games meant for learning in higher education institutions. Respondents in the survey were students from a local university. Quantitative data was collected with the survey questionnaires. Finally, the analysis results uncovered to what extend students differ in their perception of participating simulation games and attitudes towards utilizing simulation games as learning tool. The survey results have shown most of the respondents agree and give positive responds on utilization simulation games as learning tool in higher education institution. Students’ perceptions (simulation as valid presentation, apply relevant theoretical knowledge to the game, and ease of use interface) also have shown their predictive effect in their learning from the participation of simulation game, with the variances 97.7%. Students also shown their strong confident that they satisfied the benefits and learning from participating in the simulation game. Simulation games are recommended as learning tool in higher education from the overall students’ perceptions in the survey.