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Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior
Author(s) -
Huang Jeff,
Yan Eddie,
Cheung Gifford,
Nagappan Nachiappan,
Zimmermann Thomas
Publication year - 2017
Publication title -
topics in cognitive science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.191
H-Index - 56
eISSN - 1756-8765
pISSN - 1756-8757
DOI - 10.1111/tops.12251
Subject(s) - habit , psychology , cognitive psychology , social psychology , applied psychology
The study of expertise is difficult to do in a laboratory environment due to the challenge of finding people at different skill levels and the lack of time for participants to acquire mastery. In this paper, we report on two studies that analyze naturalistic gameplay data using cohort analysis to better understand how skill relates to practice and habit. Two cohorts are analyzed, each from two different games ( Halo Reach and StarCraft 2 ). Our work follows skill progression through 7 months of Halo matches for a holistic perspective, but also explores low‐level in‐game habits when controlling game units in StarCraft 2 . Players who played moderately frequently without long breaks were able to gain skill the most efficiently. What set the highest performers apart was their ability to gain skill more rapidly and without dips compared to other players. At the beginning of matches, top players habitually warmed up by selecting and re‐selecting groups of units repeatedly in a meaningless cycle. They exhibited unique routines during their play that aided them when under pressure.

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