z-logo
Premium
Rendering 2D Lines on 3D Terrain Model with Optimization in Visual Quality and Running Performance
Author(s) -
She Jiangfeng,
Tan Xin,
Guo Xingchen,
Tan Junzhong,
Liu Jianlong
Publication year - 2017
Publication title -
transactions in gis
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.721
H-Index - 63
eISSN - 1467-9671
pISSN - 1361-1682
DOI - 10.1111/tgis.12202
Subject(s) - pixel , rendering (computer graphics) , computer vision , terrain , computer science , artificial intelligence , polygon (computer graphics) , computer graphics (images) , real time rendering , overlay , terrain rendering , geography , cartography , frame (networking) , telecommunications , programming language
With the gradual shift from 2D maps to a 3D virtual environment, various visual artifacts were generated by overlaying 2D map symbols on 3D terrain models. This work proposes a novel screen‐based method for rendering 2D vector lines with the accuracy of more than one pixel on the screen in real time. First, screen pixels are inversely projected onto a 3D terrain surface, and then onto the 2D vector plane. Next, these pixels are classified into three categories in terms of their intersection situation with the 2D lines. After that, a multiple sampling process is applied to the pixels that intersect with the 2D lines in order to eliminate visual artifacts, such as intermittence and aliasing (in pixel scale). Finally, a suitable point‐in‐polygon judgment is implemented to color each sample point quickly. The algorithm is realized in a heterogeneously parallel model so that the performance is improved and becomes acceptable.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom