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“Make your own religion”: The fictive religion assignment as educational game
Author(s) -
Zeller Benjamin E.
Publication year - 2018
Publication title -
teaching theology and religion
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.165
H-Index - 11
eISSN - 1467-9647
pISSN - 1368-4868
DOI - 10.1111/teth.12461
Subject(s) - scholarship , argument (complex analysis) , epistemology , sociology , variety (cybernetics) , foundation (evidence) , mathematics education , computer science , psychology , law , political science , philosophy , artificial intelligence , biochemistry , chemistry
This article considers the “create your own religion” or “fictive religion” assignment as a pedagogical tool, contextualizing it within the scholarship of teaching and learning, and positioning it as a tool for broad adoption in a variety of courses. I argue that we ought to conceptualize the fictive religion assignment as an instructional game, and make use of scholarship on teaching through games as a foundation for my analysis. While I offer the example of my own fictive religion assignment as a case study, the overall argument is a theoretical one, namely that the assignment works because of the nature of games.
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