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From dictators to avatars: Furthering social and personality psychology through game methods
Author(s) -
Freedman Gili,
Flanagan Mary
Publication year - 2017
Publication title -
social and personality psychology compass
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.699
H-Index - 53
ISSN - 1751-9004
DOI - 10.1111/spc3.12368
Subject(s) - psychology , ultimatum game , personality , social psychology , perception , game mechanics , interpersonal perception , interpersonal communication , social perception , multimedia , neuroscience , computer science
From football to the ultimatum game to chess to World of Warcraft , games have been used in social and personality psychology research for decades. Games are a unique and powerful method: They are engaging and have the potential to both manipulate and measure psychological constructs. In fact, researchers have used physical games, board games, behavioral economics games, and digital games to study a range of individual differences, interpersonal processes, and social cognitive processes. Furthermore, researchers have the opportunity to create their own games that can be targeted directly toward their topic of interest. Our review provides a primer for social and personality psychologists interested in using existing games or creating new games for their research as a method for understanding attitudes, behaviors, emotions, cognitions, and perceptions.