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The effect of computer game playing habits of university students on their sleep states
Author(s) -
Akçay Duygu,
Akçay Bülent Devrim
Publication year - 2020
Publication title -
perspectives in psychiatric care
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.538
H-Index - 35
eISSN - 1744-6163
pISSN - 0031-5990
DOI - 10.1111/ppc.12497
Subject(s) - bedtime , sleep hygiene , psychology , sleep (system call) , applied psychology , sleep quality , intervention (counseling) , computer game , clinical psychology , medical education , medicine , multimedia , psychiatry , computer science , insomnia , operating system
Objective The aim of this study is to evaluate the effect of computer game playing habits of university students on their sleep states. Design and Methods The study was conducted cross‐sectionally with the online survey method. Finding In this study, it was determined that the students who played games for an average of ≥2 hours per day had later bedtime and later wake‐up time, poorer sleep quality, and higher daytime sleepiness. It was found that as the level of game addiction increased, sleep quality decreased, the severity of daytime sleepiness increased, and the wake‐up time shifted to a later time. Practice Implications Nurses should develop effective intervention strategies involving technology management and sleep hygiene studies to reduce game‐playing time of students.