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Localized Globalization: Directives in Augmented Reality Game Interaction
Author(s) -
SYDORENKO TETYANA,
THORNE STEVEN L.,
HELLERMANN JOHN,
SANCHEZ AMBER,
HOWE VANESSA
Publication year - 2021
Publication title -
the modern language journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 3.486
H-Index - 83
eISSN - 1540-4781
pISSN - 0026-7902
DOI - 10.1111/modl.12722
Subject(s) - pragmatics , embodied cognition , intercultural communication , situated , action (physics) , english as a lingua franca , variety (cybernetics) , augmented reality , linguistics , cultural diversity , psychology , globalization , lingua franca , sociology , computer science , communication , human–computer interaction , political science , law , philosophy , physics , quantum mechanics , artificial intelligence , anthropology
In what has been termed the global era, individuals from diverse linguistic and cultural backgrounds frequently participate in joint activities that require intercultural communication. Concomitantly, research on communication in contexts involving mobile technologies is nascent, and investigations addressing pragmatics in particular are few. In this article, we examine place‐based mobile augmented reality (AR) apps, which have been shown to provide learners with valuable opportunities for location‐situated social and collaborative interaction and embodied experience of place. We focus on cataloguing social actions, specifically directives, in 4 groups of mobile AR game players using English as a lingua franca (ELF) to communicate. We uncovered a variety of directive strategies, both verbal and nonverbal, that are rarely discussed in pragmatics teaching and learning yet were critical to the unfolding communicative action. Implications of the study findings for pragmatics instruction are provided within the broader recommendations for ELF pragmatics.

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