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SYMBOLIC PLAY: THE ROLE OF SUBSTITUTIONS IN PRETENCE AND PUZZLE GAMES
Author(s) -
GOLOMB CLAIRE
Publication year - 1977
Publication title -
british journal of educational psychology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.557
H-Index - 95
eISSN - 2044-8279
pISSN - 0007-0998
DOI - 10.1111/j.2044-8279.1977.tb02343.x
Subject(s) - substitution (logic) , object (grammar) , selection (genetic algorithm) , psychology , class (philosophy) , sequence (biology) , computer science , artificial intelligence , chemistry , programming language , biochemistry
S ummary . In a study of play activities, 60 middle‐class children, ages 2.8–5.8 were tested on six object substitution tasks. Of these, three dealt with puzzle games and three with pretence games. On both sets of tasks the substitute objects ranged from suitable to highly unsuitable ones. The results indicated that object substitution on the pretence games was more extensive than the substitution of parts on the puzzle games. The selections on both games, however, were rule‐governed and orderly in terms of the sequence and type of object selection, beginning with the most suitable ones and declining when only unsuitable ones were available.

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