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Structuring Narrative in 3D Digital Game‐Based Learning Environments to Support Second Language Acquisition
Author(s) -
Neville David O.
Publication year - 2010
Publication title -
foreign language annals
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.258
H-Index - 49
eISSN - 1944-9720
pISSN - 0015-718X
DOI - 10.1111/j.1944-9720.2010.01092.x
Subject(s) - narrative , situated , computer science , context (archaeology) , structuring , rubric , perspective (graphical) , situated learning , instructional design , game based learning , second language acquisition , psychology , multimedia , mathematics education , linguistics , artificial intelligence , paleontology , philosophy , finance , economics , biology
The essay is a conceptual analysis from an instructional design perspective exploring the feasibility of using three‐dimensional digital game‐based learning (3D‐DGBL) environments to assist in second language acquisition (SLA). It examines the shared characteristics of narrative within theories of situated cognition, context‐based approaches to SLA, and game studies as a means of developing meaningful, engaging, and instructional gameplay in 3D‐DGBL environments. The article concludes with a design rubric proposed for aligning gameplay in 3D‐DGBL environments with concise performance objectives in order to support assessable learning outcomes. A theoretical approach for designing 3D‐DGBL environments, the essay invites further discussion on the topic and calls for increased research and development in the area.

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