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Games and Language Activities in the Italian High School Classroom
Author(s) -
Mollica Anthony
Publication year - 1979
Publication title -
foreign language annals
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.258
H-Index - 49
eISSN - 1944-9720
pISSN - 0015-718X
DOI - 10.1111/j.1944-9720.1979.tb00195.x
Subject(s) - vocabulary , recall , intervention (counseling) , mathematics education , word (group theory) , linguistics , unit (ring theory) , psychology , vocabulary development , computer science , cognitive psychology , philosophy , psychiatry
The author suggests that available Italian textbooks can be improved through the imaginative intervention on the part of the teacher. Games which will recall and / or expand the vocabulary of a given lesson and activities which will promote and encourage language interaction should constitute an integral part of the basic program. To help students recall and expand basic vocabulary, the teacher should make use of word puzzles, mazes, and word‐search puzzles. To encourage interaction, there are mathematical and detective puzzles, legal cases, dialogues, as well as picturesque speech. A unit on Italian geography shows how different types of games will help the student to become better acquainted with Italy. Although the article is based on Basic Italian by Speroni and Golino, the exercises can be adapted to any other Italian text, and the ideas to any other language.