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Motive, Mind, and Media: Digital Sketching in the Creative Culture of Design
Author(s) -
Meneely Jason
Publication year - 2007
Publication title -
journal of interior design
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.229
H-Index - 13
eISSN - 1939-1668
pISSN - 1071-7641
DOI - 10.1111/j.1939-1668.2007.tb00541.x
Subject(s) - coursework , design studio , design education , conceptual design , digital media , curriculum , engineering , design thinking , engineering ethics , studio , key (lock) , sociology , pedagogy , computer science , visual arts , world wide web , mechanical engineering , art , telecommunications , computer security
As continuously evolving digital tools are incorporated into design education, educators and students must question the use of technology to ensure that creative processes are not diminished. This article presents a framework for questioning the relationships people form with new technology and explores the role of digital sketching in design education. The authors observed that conceptual drawing and ideational processes deteriorated in undergraduate work as design students placed greater reliance on computer aided design (CAD) techniques. Digital sketching was integrated into the existing coursework of four undergraduate interior design studios to improve conceptual drawing processes. Student reactions were collected and assessed using three key framework components: 1) Motive: What core philosophies and processes do design students value? 2) Mind: How do mindsets govern the use of technology in design education? 3) Media: How do tools empower design students to achieve their goals? Findings suggest that reflective thinking strategies should form the foundation of any technology‐based design curriculum to ensure that motive, mind, and media are aligned.

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