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VIRTUAL REALITY:
Author(s) -
Helmick Richard
Publication year - 1993
Publication title -
journal of interior design
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.229
H-Index - 13
eISSN - 1939-1668
pISSN - 1071-7641
DOI - 10.1111/j.1939-1668.1993.tb00148.x
Subject(s) - virtual reality , perception , content (measure theory) , idealism , phenomenon , aesthetics , key (lock) , psychology , epistemology , computer science , human–computer interaction , sociology , philosophy , computer security , mathematics , mathematical analysis
OBJECTIVE: The purpose of this essay is to investigate the possibility that experiences and ideas other than design content will become dominant as designers and educators incorporate virtual reality into their practices and curricula. RESEARCH DESIGN: The essay synthesizes historical fact and authoritative opinion to yield a speculative answer to the question, Will design simulation in virtual reality tend to displace rather than communicate design content? ANALYSIS: The essay imaginatively and logically connects the perceptual phenomenon of analogue takeover to the concepts of idealism, immediate environment, and quantum physics to speculate on the strength of analogue takeover in virtual reality design simulations. KEY FINDINGS: The essay surmises that analogue takeover will be more severe in virtual reality design simulations than it is in traditional perceptual simulations such as renderings. The severity of the problem will increase as virtual reality techniques improve, although when virtual reality is perceived as our immediate environment, the problem will abate. CONCLUSIONS: Aware persons can consciously direct their attention toward design content and resist the effects of analogue takeover. Unaware persons will be seduced unwittingly by the medium while thinking they are responding to design content.

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