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Design Students Plan Tomorrow's Office Using Participatory/Simulation
Author(s) -
Hasell Mary Joyce,
Leplin Kit
Publication year - 1987
Publication title -
journal of interior design
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.229
H-Index - 13
eISSN - 1939-1668
pISSN - 1071-7641
DOI - 10.1111/j.1939-1668.1987.tb00101.x
Subject(s) - experiential learning , citizen journalism , tutor , plan (archaeology) , studio , work (physics) , process (computing) , event (particle physics) , computer science , engineering management , process management , engineering , psychology , mathematics education , archaeology , world wide web , quantum mechanics , history , operating system , mechanical engineering , telecommunications , physics
‘The Unusual Heavy Industry, Inc. (UHI, Inc.) Office Planning Participatory/Simulation’ is an alternative method of teaching beginning interior design students. A participatory/simulation is an experiential event which demonstrates a process or procedure, and incorporates both objective information and subjective values. UHI, Inc. was developed to help design students 1) make the transition from simple to complex projects, 2) work as a design team, 3) recognize both process and content in decision making and 4) use microcomputers in a studio project as a tool and tutor. Experience with conducting UHI, Inc. suggests that a participatory/simulation is an effective, supportive and stimulating way to teach neophyte students to design complex projects.