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Putting Social Psychology into Serious Games
Author(s) -
Baldwin Mark W.,
Dandeneau Stéphane D.
Publication year - 2009
Publication title -
social and personality psychology compass
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.699
H-Index - 53
ISSN - 1751-9004
DOI - 10.1111/j.1751-9004.2009.00185.x
Subject(s) - psychology , context (archaeology) , social psychology , applied psychology , cognitive psychology , paleontology , biology
Video or computer gaming is quickly becoming a significant part of many people's lives. We review several emerging themes in both the social psychological literature and popular culture that show the potential for a productive integration of social psychology and video gaming. In particular, we examine the growing impact of serious games and outline some social psychological principles that could be implemented in the context of games for social cognitive training.

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