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THE EFFECT OF GAMING ON ATTENDANCE AND ATTITUDE
Author(s) -
CARLSON JOHN G.,
HILL KENNETH D.
Publication year - 1982
Publication title -
personnel psychology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 6.076
H-Index - 142
eISSN - 1744-6570
pISSN - 0031-5826
DOI - 10.1111/j.1744-6570.1982.tb02185.x
Subject(s) - attendance , absenteeism , tardiness , psychology , applied psychology , social psychology , marketing , management , business , economics , economic growth , schedule , job shop scheduling
Gaining, as an approach to reducing absenteeism and tardiness, has been used successfully by a number of firms. Our research has shown that the impact of gaming on these two areas may be minimal. However, statistically significant improvement in employee attitude and cooperation has resulted when gaming was used as a vehicle for employee communication.