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HABITAT SELECTION AS AN EVOLUTIONARY GAME
Author(s) -
Brown Joel S.
Publication year - 1990
Publication title -
evolution
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.84
H-Index - 199
eISSN - 1558-5646
pISSN - 0014-3820
DOI - 10.1111/j.1558-5646.1990.tb05951.x
Subject(s) - generalist and specialist species , habitat , biology , ecology , selection (genetic algorithm) , evolutionary biology , artificial intelligence , computer science
Under habitat selection, mobile foragers may not only possess behavioral flexibility that allows them to utilize habitats selectively or opportunistically, but they may also possess heritable traits that influence their performance within each habitat. A game theoretic model is developed that investigates this evolutionary dimension of habitat selection. The model follows that of Rosenzweig (1987 b ) and considers a patchy environment containing two distinct habitat types. Behaviorally, foragers may be selective or opportunistic; morphologically, foragers possess traits that represent a trade‐off between performance in the two habitat types. Depending on the environment's structure, one of three types of communities emerges as the ESS: (1) a single generalist species that behaves opportunistically, (2) two species that are extreme specialists on habitat 1 and 2, respectively; behaviorally, these species are selective on their respective habitat types, and (3) one generalist species that behaves opportunistically and one specialist species that behaves selectively on its preferred habitat. Community (1) emerges when habitat selection is costly, community (2) emerges when habitat selection is cost‐free, and community (3) emerges when the relative abundances or productivities of the two habitat types are lopsided.

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