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SOME RESEARCH AND TEACHING WITH AN ON‐LINE OLIGOPOLY GAME USING AN ARTIFICIAL PLAYER *
Author(s) -
Wolf Gerrit
Publication year - 1972
Publication title -
decision sciences
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.238
H-Index - 108
eISSN - 1540-5915
pISSN - 0011-7315
DOI - 10.1111/j.1540-5915.1972.tb00550.x
Subject(s) - oligopoly , computer science , line (geometry) , game theory , series (stratigraphy) , mathematical economics , microeconomics , artificial intelligence , operations research , industrial organization , economics , mathematics , cournot competition , geometry , paleontology , biology
Teaching and research can be integrated using an artificial player. A series of studies are reported that note the assets and liabilities of using an on‐line oligopoly game with an artificial player. By appropriately combining teaching and gaming research costs may be lowered, the learning experience increased, and the validity of the research increased.

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