z-logo
Premium
Other‐Repetition as a Resource for Participation in the Activity of Playing a Video Game
Author(s) -
MARSH ARJA PIIRAINEN,
TAINIO LIISA
Publication year - 2009
Publication title -
the modern language journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 3.486
H-Index - 83
eISSN - 1540-4781
pISSN - 0026-7902
DOI - 10.1111/j.1540-4781.2009.00853.x
Subject(s) - affordance , conversation analysis , repetition (rhetorical device) , conversation , resource (disambiguation) , competence (human resources) , video game , psychology , computer science , multimedia , human–computer interaction , linguistics , communication , social psychology , computer network , philosophy
This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We argue that other‐repetition offers participants a resource for not only interpreting the game but also for engaging with the second language, analyzing it, and putting it to use in ways that enable players to display and develop their linguistic and interactional competence.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here