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Integrating ‘Outer Space Design’ into Design Curriculum
Author(s) -
Wilsing Markus,
AkpinarWilsing Nil
Publication year - 2004
Publication title -
international journal of art and design education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.312
H-Index - 25
eISSN - 1476-8070
pISSN - 1476-8062
DOI - 10.1111/j.1476-8070.2004.00383.x
Subject(s) - creativity , curriculum , space (punctuation) , sociology , engineering ethics , process (computing) , outer space , design education , pedagogy , engineering , psychology , computer science , visual arts , art , social psychology , operating system
The imagination of human beings and the exploration of novel ideas have always contributed to developments in science. These developments lead us to re‐examine the existing structures in our environment and society so that they can be further improved. The review of literature regarding science fiction and its place in education also highlights the need for novel topics in design education. Thus, integrating a course in the curriculum of design education that aims to explore futuristic and visionary oriented environments like Mars Colonies, Orbital Space Colonies or Orbital Space Hotels would seem crucial. Such topics would probably not only stimulate the students in their design process, but also develop their imagination, as they require research and synectic thinking. As to whether stimulating imagination should be among the priorities in teaching, in fact, it is the dreams, imagination and creativity that has shaped and will shape human development and social‐cultural contexts.

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