z-logo
Premium
Goal programming to model human decision making in ultimatum games
Author(s) -
Beullens Patrick,
Zaibidi Nerda Z.,
Jones Dylan F.
Publication year - 2012
Publication title -
international transactions in operational research
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.032
H-Index - 52
eISSN - 1475-3995
pISSN - 0969-6016
DOI - 10.1111/j.1475-3995.2011.00826.x
Subject(s) - ultimatum game , dictator , dictator game , field (mathematics) , computer science , game theory , mathematical economics , psychology , economics , mathematics , political science , politics , pure mathematics , law
Goal Programming (GP) is applied to modelling the decision making processes in the well‐known Ultimatum Game and some of its variations. The decision model for a player is a Chebychev GP model that balances her individual desires with the mental model she has of the desires of other relevant players. Fairness is modelled as a universal mechanism, allowing players to differ in their belief of what a fair solution should be in any particular game. The model's conceptual framework draws upon elements considered of importance in the field of cognitive neuroscience, and results from the field of psychology are used to further specify the types of goals in the model. Computer simulations of the GP models, testing a number of Ultimatum, Dictator and Double‐Blind Dictator Games, lead to distributions of proposals made and accepted that correspond reasonably well with experimental findings.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here