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Problem‐driven three‐dimensional television research involving human visual perception studies
Author(s) -
TAM WA JAMES,
SPERANZA FILIPPO,
VÁZQUEZ CARLOS
Publication year - 2012
Publication title -
japanese psychological research
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.392
H-Index - 30
eISSN - 1468-5884
pISSN - 0021-5368
DOI - 10.1111/j.1468-5884.2011.00507.x
Subject(s) - stereoscopy , perception , computer science , human visual system model , entertainment , perspective (graphical) , software deployment , visual communication , visual perception , stereopsis , computer vision , multimedia , artificial intelligence , psychology , visual arts , image (mathematics) , art , neuroscience , operating system
Stereoscopic three‐dimensional (S3‐D) visual entertainment has become a hot technology that is emerging very quickly in many new electronic devices and visual communication systems. Although this rapid growth of S3‐D technology is relatively recent, visual scientists have been conducting research on fundamental issues of stereoscopic 3‐D television (3‐D TV) development and deployment for many years. To illustrate how human visual perception research has been applied to the study of stereoscopic 3‐D TV related issues, selected experimental studies that were conducted by the Communications Research Centre Canada within the last 15 years are presented. The studies reflect empirical investigations on a wide range of topics from an applied vision research perspective: the prevalence of stereo‐deficiency, the potential use of mixed‐resolution binocular imaging for reducing transmission bandwidth, the role of stereoscopic object motion on visual comfort, and the use of surrogate depth maps for the conversion of standard video to S3‐D format to increase the availability of S3‐D program contents.

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