Premium
Role‐Playing and Religion: Using Games to Educate Millennials
Author(s) -
Porter Adam L.
Publication year - 2008
Publication title -
teaching theology and religion
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.165
H-Index - 11
eISSN - 1467-9647
pISSN - 1368-4868
DOI - 10.1111/j.1467-9647.2008.00468.x
Subject(s) - viewpoints , empathy , sociology , psychology , mathematics education , pedagogy , social psychology , art , visual arts
. I have been experimenting with using role‐playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role‐playing games capitalize on our students' educational expectations and fondness for game‐play, by drawing them into exploring significant texts and ideas. Of particular interest for religion and theology professors, these sorts of games also encourage empathy towards other viewpoints.