z-logo
Premium
All‐Hex Mesh Generation via Volumetric PolyCube Deformation
Author(s) -
Gregson James,
Sheffer Alla,
Zhang Eugene
Publication year - 2011
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2011.02015.x
Subject(s) - hexahedron , polygon mesh , distortion (music) , computer science , mesh generation , grid , algorithm , computer graphics (images) , computational science , geometry , mathematics , finite element method , engineering , amplifier , computer network , structural engineering , bandwidth (computing)
While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all‐hex meshes of general shapes remains a challenge. An attractive hex‐meshing approach, often referred to as sub‐mapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low‐distortion volumetric PolyCube deformations of general shapes and for subsequent all‐hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all‐hex meshes of complex natural and man‐made shapes.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here