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Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes
Author(s) -
Ritschel Tobias,
Eisemann Elmar,
Ha Inwoo,
Kim James D. K.,
Seidel HansPeter
Publication year - 2011
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2011.01998.x
Subject(s) - computer science , visibility , computer vision , shadow (psychology) , global illumination , representation (politics) , artificial intelligence , point (geometry) , computer graphics (images) , fidelity , high fidelity , rendering (computer graphics) , mathematics , geography , psychology , telecommunications , geometry , electrical engineering , engineering , politics , meteorology , political science , law , psychotherapist
We propose an algorithm to compute interactive indirect illumination in dynamic scenes containing millions of triangles. It makes use of virtual point lights (VPL) to compute bounced illumination and a point‐based scene representation to query indirect visibility, similar to Imperfect Shadow Maps (ISM). To ensure a high fidelity of indirect light and shadows, our solution is made view‐adaptive by means of two orthogonal improvements: First, the VPL distribution is chosen to provide more detail, that is, more dense VPL sampling, where these contribute most to the current view. Second, the scene representation for indirect visibility is adapted to ensure geometric detail where it affects indirect shadows in the current view.

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