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Allometric Scaling for Character Design
Author(s) -
McGraw T.,
Kawai T.,
Richards J.
Publication year - 2011
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2010.01839.x
Subject(s) - allometry , scaling , quadrupedalism , character (mathematics) , computer science , scaling law , creatures , relation (database) , fractal , power law , domain (mathematical analysis) , function (biology) , theoretical computer science , statistical physics , biological system , mathematics , geometry , mathematical analysis , ecology , physics , data mining , biology , evolutionary biology , paleontology , statistics , natural (archaeology) , anatomy
Geometric scaling transformations do not respect the biological processes which govern the size and shape of living creatures. In this paper, we describe an approach to scaling which can be related to biological function. We use known biological laws of allometry which are expressed as power laws to control the mesh deformation in the frequency domain. This approach is motivated by the relation between fractal biological systems and their underlying power‐law spectra. We demonstrate our approach to biology‐aware character scaling on triangle meshes representing quadrupedal mammals.