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Texture Splicing
Author(s) -
Liu Yiming,
Wang Jiaping,
Xue Su,
Tong Xin,
Kang Sing Bing,
Guo Baining
Publication year - 2009
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2009.01569.x
Subject(s) - texture (cosmology) , image warping , bidirectional texture function , rna splicing , computer science , artificial intelligence , texture filtering , texture atlas , texture compression , projective texture mapping , similarity (geometry) , image texture , computer vision , context (archaeology) , pattern recognition (psychology) , image (mathematics) , image processing , geography , biology , genetics , gene , rna , archaeology
We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self‐similarity search to extract the distribution, distribution warping, context‐dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation.

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