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GPU Rendering of Relief Mapped Conical Frusta
Author(s) -
Bhagvat D.,
Jeschke S.,
Cline D.,
Wonka P.
Publication year - 2009
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2009.01420.x
Subject(s) - frustum , rendering (computer graphics) , computer graphics (images) , conical surface , computer science , real time rendering , software rendering , graphics hardware , graphics , computer vision , geometry , 3d computer graphics , mathematics
This paper proposes to use relief‐mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can perform the rendering with only minimal communication between the CPU and GPU. A consistent definition of conical frusta including texture parametrization and a continuous surface normal is provided. Rendering is performed by analytical ray casting of the relief‐mapped frusta directly on the GPU. We demonstrate both static and animated objects rendered using our technique and compare to polygonal renderings of similar quality.

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