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Continuum‐based Strain Limiting
Author(s) -
Thomaszewski Bernhard,
Pabst Simon,
Straßer Wolfgang
Publication year - 2009
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2009.01397.x
Subject(s) - discretization , limiting , shearing (physics) , computer science , polygon mesh , rendering (computer graphics) , collision , mechanics , physics , mathematics , mathematical analysis , computer graphics (images) , materials science , mechanical engineering , engineering , composite material , computer security
We present Continuum‐based Strain Limiting (CSL) – a new method for limiting deformations in physically‐based cloth simulations. Despite recent developments for nearly inextensible materials, the efficient simulation of general biphasic textiles and their anisotropic behavior remains challenging. Many approaches use soft materials and enforce limits on edge elongations, leading to discretization‐dependent behavior. Moreover, they offer no explicit control over shearing and stretching unless specifically aligned meshes are used. Based on a continuum deformation measure, our method allows accurate control over all strain components using individual thresholds. We impose deformation limits element‐wise and cast the problem as a 6×6 system of linear equations. CSL can be combined with any cloth simulator and, as a velocity filter, integrates seamlessly into standard collision handling.

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