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Physics‐driven Multi Dimensional Keyframe Animation for Artist‐directable Interactive Character
Author(s) -
Mitake Hironori,
Asano Kazuyuki,
Aoki Takafumi,
Marc Salvati,
Sato Makoto,
Hasegawa Shoichi
Publication year - 2009
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2009.01367.x
Subject(s) - character (mathematics) , character animation , computer science , animation , entertainment , computer graphics (images) , interactive skeleton driven simulation , computer animation , human–computer interaction , motion (physics) , motion capture , computer facial animation , artificial intelligence , multimedia , visual arts , art , mathematics , geometry
Various forms of art and entertainment involve many different characters, and advances in human interfaces have necessitated physical interactions in order to develop an improved sense of reality. In this paper we propose a method for generating the motions of characters using multidimensional keyframe animation in parallel with real‐time physical simulation. The method generates characters capable of physical interaction, and also allows animators to use traditional methods for designing character motion. We have implemented the system and confirmed its effectiveness experimentally.

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