z-logo
Premium
Sketching MLS Image Deformations On the GPU
Author(s) -
Weng Yanlin,
Shi Xiaohan,
Bao Hujun,
Zhang Jun
Publication year - 2008
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2008.01324.x
Subject(s) - computer science , sketch , computer graphics (images) , image (mathematics) , set (abstract data type) , computer vision , moving least squares , interface (matter) , artificial intelligence , image editing , algorithm , mathematics , parallel computing , mathematical analysis , bubble , maximum bubble pressure method , programming language
In this paper, we present an image editing tool that allows the user to deform images using a sketch‐based interface. The user simply sketches a set of source curves in the input image, and also some target curves that the source curves should be deformed to. Then the moving least squares (MLS) deformation technique [SMW06] is adapted to produce realistic deformations while satisfying the curves' positional constraints. We also propose a scheme to reduce image fold‐overs in MLS deformations. Our system has a very intuitive user interface, generates physically plausible deformations, and can be easily implemented on the GPU for real‐time performance.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here