z-logo
Premium
Efficient CPU‐based Volume Ray Tracing Techniques
Author(s) -
Marmitt Gerd,
Friedrich Heiko,
Slusallek Philipp
Publication year - 2008
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2008.01179.x
Subject(s) - ray tracing (physics) , rendering (computer graphics) , computer science , computer graphics (images) , 3d rendering , volume rendering , tracing , real time rendering , distributed ray tracing , tiled rendering , parallel rendering , beam tracing , software rendering , computational science , computer graphics , optics , 3d computer graphics , physics , operating system
Recent research on high‐performance ray tracing has achieved real‐time performance even for highly complex surface models already on a single PC. In this report, we provide an overview of techniques for extending real‐time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing environments. The physically‐based rendering approach of ray tracing enables high image quality and allows for easily mixing surface, volume and other primitives in a scene, while fully accounting for all of their optical interactions. We present optimized implementations and discuss the use of upcoming high‐performance processors for volume ray tracing.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here