Premium
Floating Textures
Author(s) -
Eisemann M.,
De Decker B.,
Magnor M.,
Bekaert P.,
De Aguiar E.,
Ahmed N.,
Theobalt C.,
Sellent A.
Publication year - 2008
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2008.01138.x
Subject(s) - rendering (computer graphics) , computer science , computer graphics (images) , ghosting , computer vision , artificial intelligence , texture mapping , image based modeling and rendering , texture atlas , visual hull , projective texture mapping , 3d rendering , real time rendering , frame rate , terrain rendering , image texture , image processing , image (mathematics) , silhouette
We present a novel multi‐view, projective texture mapping technique. While previous multi‐view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps (“floats”) projected textures during run‐time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to real‐time frame rates. The method is very generally applicable and can be used in combination with many image‐based rendering methods or projective texturing applications. By using Floating Textures in conjunction with, e.g., visual hull rendering, light field rendering, or free‐viewpoint video, improved rendering results are obtained from fewer input images, less accurately calibrated cameras, and coarser 3D geometry proxies.